April 2008

A Not So Radical Idea: Spend Your Tax Rebate Locally

money.jpgInstead of raining men (amen), it's about to start raining tax rebate checks all over America.  More than 130 million household will receive between $300 and $1200 in order to help jumpstart the health of our economy.  However, where and what you spend your tax rebate check on (assuming you, like a majority of Americans will not take that check straight to the bank) can drastically impact where the economy is boosted. 

Sure, those tax refund specials from large multinational retailers are awfully tempting, but the economic health of your neighborhood, city and country are at stake.

In order to get the most economic punch out of your rebate, you should ideally put your money towards products that are produced or sold locally.  As we like to remind everyone we meet, locally-owned shops and locally-produced products are consistently proven to pump more money into the local economy than their big-box counterparts (up to 3x as much in some cases).  This is because every dollar you spend locally gets recirculated in the economy as business owners pay employees, buy supplies and invest in more local ventures.  

That mound of insanely cheap clothes at your typical big box?  Odd are, they are not produced in Cincinnati, not produced in Ohio, and not even produced in the U.S.   

So, here's what we urge you to do.  Go to one of the area's great local shops, local restaurants or local arts institutions, buy a piece of local art or heck, go get a massage.  All of this will help keep the local and national economy healthy and the American entrepreneurial spirit alive.     
  
Photo Credit: Flickr - emdot

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Where to recycle cell phones in Cincinnati

Have an old cell phone? Don't pitch it, recycle it!

There are a lot of options for recycling old cell phones, try out one of these:
  • Call 2 Recycle: Find a Call 2 Recycle dropoff box near your home. They will accept cell phones and other rechargeable batteries (like those in power tools, digital cameras, laptops, and more). There are more than 30 stores with C2R drop boxes in Cincinnati.

  • Eco Cell: The Cincinnati Zoo utilizes the Eco Cell recycling program as a fund raiser to help support gorilla conservation. You can drop off your phone at the entrance gate or mail it to the Zoo.

  • Wipe out Wireless Waste: Keep Cincinnati Beautiful can equip their sponsors and partners with postage paid envelopes if you want to collect cell phones at your event or place of business. Reference this KCB flyer for contact details.

  • Give it Back: Hamilton County Solid Waste tells us that just about any wireless retailer will accept phones for recycling at their store. If you have a phone you are no longer using, take it with you to the Sprint, Verizon (or other) store to be recycled.

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Where to recycle cell phones in Cincinnati

Have an old cell phone? Don't pitch it, recycle it!

There are a lot of options for recycling old cell phones, try out one of these:
  • Call 2 Recycle: Find a Call 2 Recycle dropoff box near your home. They will accept cell phones and other rechargeable batteries (like those in power tools, digital cameras, laptops, and more). There are more than 30 stores with C2R drop boxes in Cincinnati.

  • Eco Cell: The Cincinnati Zoo utilizes the Eco Cell recycling program as a fund raiser to help support gorilla conservation. You can drop off your phone at the entrance gate or mail it to the Zoo.

  • Wipe out Wireless Waste: Keep Cincinnati Beautiful can equip their sponsors and partners with postage paid envelopes if you want to collect cell phones at your event or place of business. Reference this KCB flyer for contact details.

  • Give it Back: Hamilton County Solid Waste tells us that just about any wireless retailer will accept phones for recycling at their store. If you have a phone you are no longer using, take it with you to the Sprint, Verizon (or other) store to be recycled.

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I’m a EULA. I’m a Contract. Apple Fumbles, Exposes EULA Dangers

Written by: Jeff Hinman
Researched by: Darci G. Van Duzer and Tom Borton
Edited by: Eric Wasik

Last month, a writer for an Italian website revealed that the end user license agreement (EULA) for the Windows version of Apple’s web browser, eula.jpgSafari, prohibited installation of the software on a PC. Much to the embarrassment of Apple, the attorneys who prepared the Safari-for-Windows EULA overlooked this term while adapting the agreement from the Mac-only version. Apple has since modified the “Mac-only clause” to allow installation and use on “each computer owned or controlled by you.” Apple may have fixed the problem for now, but this slip-up highlights the fact that very few people read EULAs — sometimes not even the attorneys that are paid to write them.

With the click of a mouse, EULAs that accompany software (called click-wrap agreements) can become binding contracts. That “I Accept” button might take away your right to a jury trial, your right to exclusive use of your own work, or even your right to criticize the product that you are downloading. Some EULAs exist just to protect the company offering the product. Users under 18 violate Google’s EULA whenever they use Google’s search engine or login to their Gmail.com accounts, a provision that’s included to protect Google from liability rather than actually prevent underage users. Other EULAs are created with teeth: World of Warcraft’s EULA bans online gamers who violate it by using a program that automates gameplay to hasten “leveling-up” or to generate currency.

The Mac-only provision appears to be a quickly remedied oversight, but before anyone noticed Apple’s mistake, scores of PC users downloaded and installed Safari (as part of an Apple Software Update for iTunes) and were in violation of Apple’s explicit terms of use. If Apple’s Mac-only provision had been intentional, could they have enforced those original terms? In other words, is a click-wrap agreement a binding and enforceable contract?

(more…)

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Compound Alchemy


Compound Alchemy by Maya Drozdz

Exactly two years ago we found the apartment that would soon become our first Cincinnati home. A few frantic weeks later, we pulled up in a U-Haul at the gate to the Compound in Over-the-Rhine.

What no one told us, or maybe we didn’t comprehend, was that this is a veritable green paradise in the heart of the city, with a koi pond and a fire pit, in which residents can practice the farm-to-fork philosophy daily. Our lovely and giving landlords also introduced us to some of the most unique people and places in the basin.

As I started photographing the Compound, I met Roger, who was responsible for some of the more eccentric details that I was capturing. He soon ran away with the circus which, if you’re at all familiar with him, is almost to be expected. I eventually finished this small book project and kind of forgot about it until last November, when it received recognition from the Ohioana Library Association. Now, almost two years after moving here, I’m so pleased to have this record of some of my initial impressions of this place. And, rumor has it that Roger will be retiring from the circus and returning to Cincinnati soon.

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy by Maya Drozdz

Compound Alchemy is 9×7 inches, 146 pages, perfect-bound and in full color.

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The Tarnished Crown

My rant on what is wrong in the Queen City

Unkept Decorative Sidewalks

Walk around Downtown and you will find a number of decorative sidewalks. Sometimes the sidewalks have pavers the entire width of the sidewalk and sometimes it is just as a border. Sometimes the concrete has a decorative finish. Whatever the case, while I do not mind having decorative sidewalks what irritates me is not properly maintaining them.


There are many decorative sidewalks downtown. In a lot of cases these were installed associated either with adjacent new construction or as part of an entire streetscape project. There are actually a variety of styles around. And as mentioned the extent of the paving varies depending on location. This also includes a very old decorative concrete finish on the sidewalk around the old Terrace Plaza. In some cases, the paving seems to be holding up pretty well. Garfield Place come to mind. But there are other locations were the sidewalks are not holding up and are in need of repair.


And here is most of my issue. They simply are not being repaired. Or if they are they are not making the repairs to match the existing which detracts nearly as much as not doing anything. Walk around and see how many times there are loose pavers or missing pavers that have been filled in with concrete or asphalt and not the original material. The issues are about maintenance and then aesthetics. Along with the safety issues associated with the lack of sidewalk maintenance, it really just makes the streetscape look unkept and neglected.


Chapter 721 of the Cincinnati Municipal Code requires that the maintenance and repair of sidewalks are generally the responsibility of the abutting property owner. I am not sure how this is enforced primarily downtown. But there are many places that could be cited.


In the end if you want or have decorative sidewalks, then take care of them as they are intended. Or to be honest I'd rather have nice, poured-in-place concrete than the pavers. At least it might be easier and more cost effective to maintain in the long run. (See the sidewalks around the 'Kroger' Garage.) Or maybe a compromise of concrete and pavers can be used like at Central Parkway. I think they look pretty good. And future maintenance should be minimized.

So while again there are bigger issues out there, this just bugs me. Carry on.

The Tarnished Crown
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Greasentation at Imago, Fun Raiser for MoBo

Here are two upcoming local green events certainly worth checking out:

Running Your Diesel Car with Vegetable Oil, May 6: Imago Earth Center is hosting a grease car conversion demonstration 6 p.m. May 6 at its Price Hill home, 700 Enright Ave. Jim Taddeo, Imago board president, will demonstrate how his own car runs on vegetable oil. Bring a dish to share or just come for the presentation.

MoBo Bicycle Cooperative Fun Raiser, May 17: Celebrate one whole year of bicycles, community, education, learning and more bicycles at MoBo Bicycle Cooperative’s second annual “Fun Raiser” 7 p.m. to midnight May 17 at Off the Avenue Studios, 1546 Knowlton Ave. Advance tickets ($8 for members, $10 for non-members) are available at Park + Vine, 1109 Vine St. (Over-the-Rhine), and Shake It Records, 4156 Hamilton Ave. (Northside). The ticket price includes food with an Italian bent, local ales and porters, homemade ginger ale, raffle items galore, and music from the likes of Peter Adams, Matt Shelton, and Wussy.

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Pedal your way to eating local June 7

A group of local businesses in Cincinnati, Newport and Covington is hosting the region’s first Queen City Bike + Dine 1 to 5 p.m. June 7. The 15-mile progressive dinner-style bike tour in and around downtown Cincinnati promotes locally owned and operated restaurants and the diversity of the area’s neighborhoods, while emphasizing the ease of getting around on a bicycle.

Participating restaurants include Myra’s Dionysus Restaurant, 121 Calhoun St., Clifton Heights; Melt, 4165 Hamilton Ave., Northside; Sung Korean Bistro, 700 Elm St., downtown; and Greenup Cafe, 308 Greenup St., Covington. The menu is vegan, which consists entirely of plant-based foods and excludes meat, fish, dairy products, eggs, or any other animal byproducts. The tour wraps up at Arnold’s Bar & Grill, 210 E 8th St., downtown, where riders can order off the menu at their own expense.

Check-in begins 12:30 p.m. at Park + Vine, 1109 Vine St., Over-the-Rhine, where Coffee Emporium will provide complimentary coffee. Riders are required to sign a waiver and bring their own bicycle, helmet, bike lock and photo identification. Each rider will receive a bicycle accessory from Reser Bicycle Outfitters, 735 Monmouth St., Newport.

Tickets are available at Park + Vine and Reser Bicycle Outfitters for $30. Advance registration begins May 1 and is open to the first 50 riders. Riders can add $12 to their registration to receive a ride T-shirt designed by Cory Shafer. Children 13 and under can ride for $5 when accompanied by a paying adult. Tickets are nonrefundable. Proceeds benefit MoBo Bicycle Cooperative, 1415 Knowlton Ave., Northside.

For more information, visit Queen City Bike + Dine online or call 513-721-7275 (Park + Vine) or 859-261-6187 (Reser Bicycle Outfitters).

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WOXY.com presents: Okkervil River


WOXY.com presents: Okkervil River from Soft City Lights on Vimeo.

Okkervil River perform 'A Hand To Take Hold Of The Scene' live in the lounge at woxy.com okkervilriver.com softcitylights.com

Cast: Soft City Lights, WOXY

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We’re All Gamers Now

In yesterday's review, I originally contrasted "the feminine sensibilities of casual gamers" with the "aesthetic of real gamers," until I was chastised by Emily Short, of one our reviewers, and modified the latter to "core gamers." But this got me thinking, and I want to explore that a bit more -- partially, to be sure, to justify myself as someone who is not fundamentally a chauvinist schmuck, but I think more importantly, to explore, and perhaps seek to erase, the distinction between "gamers" and "game players."

When I were a lad, these long years ago, toiling up the steep Bronx hills in snow and sleet toward my dismal high school, the only people who called themselves "gamers" were, like me and at most a hundred thousand others, players of geeky board wargames with hexes and thousands of words of rules and little die-cut cardboard counters covered with numbers. We were the first flower of what has now become a subculture that includes virtually every adolescent male, a substantial number of adolescent females, and a portion of every demographic group under 40, those exposed to games of various kinds in their youth, and who continue to consider themselves "gamers" -- it's part of who we are.

To be a "gamer" is to mean that you consider your love of games, and your propensity to play them, at least one component of your identify. Few gamers are gamers alone, of course; most of us are atheists or Methodists, liberals or libertarians, New Yorkers or Kansans, gay or straight, polyamorists or family men. But just as some people identify as "readers," and some as "film buffs," we consider ourselves "gamers."

Yet the play of games extends far beyond the community of gamers: we are all, or almost all, gamers now, in some sense. Some of us play games like Bejewelled or Diner Dash, and never make a connection between our occasional light entertainment and the medium that produces things like Grand Theft Auto IV, and indeed may continue to hold the conventional attitude to such games (violent! bad! kids should be outside playing!) without experiencing a moment of intellectual discontinuity when we fire up Bejewelled for another bit of match-3 relaxation. Some of us play Hearts, or Spades or Klondike solitaire on the Windows Games menu, without any understanding that the modern medium of games derives from such folk games by direct, linear evolution. Some of us do the crossword daily, or while idle moments away with Sudoku, or enjoy logic puzzles but would be puzzled by the idea that we might find the same enjoyment in Portal or Eets.

And that's a crying shame--on both sides of the equation.

It's a shame that so many people who enjoy some kind of game are unwilling to consider exposure to games beyond the narrow range of those they enjoy, because we live in what will no doubt, in the future, be considered the era of the greatest innovation, experiment, and exploration in games, the era in which games came into their own as sublime products of the human soul, a form of art capable of standing proudly even with those forms acknowledged by the ancient Greeks. But of course, the same can be said of every other artform; there are fans of romance, or noir, or space opera, who want nothing more than to sink into the comforting embrace of another work with the characteristics of others they have loved, without any desire to explore the larger realms of literature. Nonetheless, by seeking out the familiar, they are blinding themselves to experiences that could expand their horizons.

On the other side, it's a shame that for so many gamers, "games" equally mean what they are familiar with. Line extentions sell, people spend years and even decades obsessed with the likes of Counter-Strike and WoW without lifting their heads to see the wider horizon, and the conventional industry continue to narrow its focus down to a handful of genres and styles of play. Gamers, too, would benefit by noticing the enormous variety of games, and our proud, multi-century history of innovation and expansion, and perhaps by noticing the paucity of expression that currently plagues the conventional industry.

"We are all gamers now" is perhaps exaggeration; doubtless, somewhere there is someone who has never handled a deck of cards, or tossed dice, or held a controller, or paid any attention to Window's games folder -- yet those who have must be a small, and decreasing, portion of the population. But it is undoubtedly true that many people who play games -- indeed, many people for whom games of one kind or another are a vital and important part of their leisure-time activities -- do not consider themselves "gamers" and never will.

Not everyone who watches movies considers themselves a cineaste, and not everyone who picks up a novel from time to time considers themselves a reader -- there's no shame in that. And yet -- what would the world be like if the millions who play casual games enthusiatically considered themselves "gamers," and the millions of FPS and RTS and MMO enthusiasts acknowledged Chess and Bejewelled and Hearts and Magic: The Gathering and Dungeons & Dragons and Monopoly as equally legitimate?

Let us break down the artificial barriers that separate us. We are all gamers now. And we are all participants in an artistically exhilarating venture, a culturally important enterprise -- the creation of a new medium, a new form of art, based not on humanity's story-telling impulse, but instead on our instinct to play.


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